Stern "The Walking Dead"
- David Pinball Wizz
- Berichten: 4400
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Stern "The Walking Dead"
Al lang aan het betatesten op deze software en het maakt de kast toch completer vind ik en echt goed gebalanceerd qua scoring.
Dit zijn de changes, in vet wat toch een groot stuk door mij komt
V1.60.0 - Nov. 30, 2017
=======================
- Timers paused when the ball is in the crossbow.
- Increased the size of the RGB LED system memory pool such that
allocations for a larger number of simultaneous effects would not
fail.
- Changed ON/OFF implementation of the LEDs so they approximate the lamp
levels.
- Implemented the HORDE flasher.
- Added WALKER BOMBS to instant info.
- Added an adjustment (and increased the amount of time) for the CROSSBOW
MOTOR switch lockout. This adjustment specifies the amount of time to
lock out switch activity for the crossbow to handle the case where the
motor moves opposite the desired direction, which requires more time
for the switches to be ignored. This adjustment solves the problem on
some games where the player would not be able to fire the ball after
loading the CROSSBOW.
- The RIGHT DROP TARGET was not waiting long enough between raise/lower
during ball search to allow a stuck ball (behind the target) to be freed
up. This has been corrected.
- The CROSSBOW mode was allowed to start during HORDE and LAST MAN
STANDING. This has been corrected.
- Added dynamic stacking of background display/music for PRISON and
WELL modes, such that the player will see/hear the backgrounds that
correspond to the last mode that was started.
- Changed background lamp effect priorities so more important lamps
could be seen (i.e. CDC lamps over PRISON lamps).
- Trough ball serve at the start of HORDE / LAST MAN STANDING was not
being held off long enough for the ball-in-play to be cleared from the
shooter lane. This has been corrected.
- LAST MAN STANDING was allowed to start during multiball (PRISON, WELL,
BLOOD BATH) and HORDE. This has been corrected.
- The accessibility of the WOODBURY SKILL SHOT awards is reset when all
of the awards have been collected.
- Fixed a problem with the WOODBURY SKILL SHOT where none of the good
awards would show up unless they were all lit on one ball.
- Lowered scoring for LAST MAN STANDING.
- Removed shot scoring cap for LAST MAN STANDING.
- Added sounds for PRISON MULTIBALL victory laps and WELL MULTIBALL
victory laps.
- Fixed a bug in the auto-percentaged extra ball module that would
sometimes set the extra ball value (walker kills) to an out of range
value.
- The background lamp effect for SIEGE was allowed to run when the awards
for SIEGE were not allowed (due to other rules, e.g. HORDE, etc.).
This has been corrected.
- Changed the number of target bank completions to light modes for
COMPETITION to always be 1.
- PRISON MULTIBALL super jackpot now starts at 1M instead of 0.
- PRISON MULTIBALL victory lap jackpot now starts at 500K instead of 0.
- Added SIEGE status to PRISON MULTIBALL background display effect.
- CROSSBOW scores carryover ball to ball changed from NO to YES. This
should help make CROSSBOW FRENZY more valuable.
- HORDE background now renders the text over the advancing walkers.
- Added an adjustment (default=YES) to HORDE that relights all killed
walkers with the exception of the walker that is associated with the
shot that was just made.
- Fixed a bug in the HORDE mode which would cause the game to reset when
the last walker was killed to advance to the next level.
- 2x playfield status now displayed in the shot multiplier HSTD roll.
- Added and adjustment to light "ESCAPE" for HORDE after a certain number
of levels have been completed (default: 3 levels).
- After the required number of levels have been completed, when the
player is down to 1 ball, the WOODBURY shot is lit for ESCAPE.
- Shooting the WOODBURY shot with ESCAPE lit allows the player to
either continue to fight the HORDE (left flipper: FIGHT) or to ESCAPE
the HORDE (right flipper: ESCAPE).
- If the player chooses FIGHT, the ball is auto-launched back onto
the playfield and the HORDE mode continues.
- If the player chooses ESCAPE, the HORDE mode ends, a bonus is
awarded, and the SKILL SHOT is started.
- If the player plunges (launches) the ball back onto the playfield
without making a choice, the HORDE mode continues.
- Added a setting (default: OFF, competition default: ON) that pauses
the advancement of the walkers during HORDE when the FIGHT/ESCAPE
screen is being displayed and the game is waiting for input from
the player.
- Added an adjustment for losing HORDE (the walkers advanced too far
and bit the player) to either serve a new ball (default, as before)
or go to bonus (competition).
- Added TOWER HITS and TOWER EXTRA BALL to instant info.
- Increased the scoring for the ESCAPE TERMINUS mode.
- Fixed MULTIKILL mode start display effects from showing "MULTIKILL
VALUE 00" when the values are set to reset at HORDE start and HORDE is
started before the MULTIKILL start display effects have had a chance
to run.
- Changed the update priority of the background lamp effect for the
fire button so it will run first and not be excluded by in-game lamp
effects that cannot run.
- SKILL SHOT scores now rendered using the outline font.
- Changed score type to 64-bit so scores will not roll at 4B.
- Fixed a render-order bug in the LAST MAN STANDING background display
effect that was causing the back right walker kill to be rendered over
the far right walker.
- If the player scored an 8X, 11X, 18X, or 80X-89X multiplier for the
X champion, the prefix (A) was wrong. This has been corrected.
- Fixed an issue where fading the music volume would cause the music to
cut out entirely.
- Removed score caps for BARN, TUNNEL, and ARENA modes (shot acores are
allowed to increase without limit).
- BARN shot score increase per shot changed from 500k to 750k.
- SLINGSHOT types were not baing flagged as such; this has been corrected.
- Increased consecutive ARENA ramp shot score multiplier from x3, x4, x5,
... to x3, x6, x9, ...
- TUNNEL mode scores increased by 2.5M a shot when all shots (not
including the tunnel shot, of course) are completed and reset.
- BARN mode switch hit increment (one for each barn shot made) increased
from 10K to 12.5K.
- Fixed player up effects so they wait for speech and don't end on a
blank frame.
- Changed previous mode scores for TUNNEL from 1M to 1.25M.
- Tripled the scores for SIEGE.
- Fixed a bug in the loop code that would allow multiple X shots within
a time period.
- WALKER KILLS minimum # lit increased from 3 to 4.
- The "timers off" logic was not checking for HORDE or LAST MAN STANDING.
These modes CAN be multiball, but also run with only one ball on the
playfield (the mode does not end when the player drains down to 1 ball).
This has been corrected.
- Changed previous mode scores for ARENA from 250k to 500k.
- Fixed switches from showing up in the tech alert when they are not
broken. These include:
TOURNAMENT START BUTTON
START BUTTON
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
DEDICATED #6, #7, #8, #14, #16, #20 (NOT USED)
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
TEST ESCAPE, MINUS, PLUS, ENTER
DIP #1 - #8
Voor mij nog openstaande zaken:
- een ball search doet een drop target reset en zorgt ervoor dat de drop targets completion bij de eerstvolgende full bank hem niet juist toekent
- crossbow frenzy is net iets te hoog op een pro (multiplier mogelijk op dit shot) door de nieuwe default instelling, crossbow value carry over
Dit zijn de changes, in vet wat toch een groot stuk door mij komt
V1.60.0 - Nov. 30, 2017
=======================
- Timers paused when the ball is in the crossbow.
- Increased the size of the RGB LED system memory pool such that
allocations for a larger number of simultaneous effects would not
fail.
- Changed ON/OFF implementation of the LEDs so they approximate the lamp
levels.
- Implemented the HORDE flasher.
- Added WALKER BOMBS to instant info.
- Added an adjustment (and increased the amount of time) for the CROSSBOW
MOTOR switch lockout. This adjustment specifies the amount of time to
lock out switch activity for the crossbow to handle the case where the
motor moves opposite the desired direction, which requires more time
for the switches to be ignored. This adjustment solves the problem on
some games where the player would not be able to fire the ball after
loading the CROSSBOW.
- The RIGHT DROP TARGET was not waiting long enough between raise/lower
during ball search to allow a stuck ball (behind the target) to be freed
up. This has been corrected.
- The CROSSBOW mode was allowed to start during HORDE and LAST MAN
STANDING. This has been corrected.
- Added dynamic stacking of background display/music for PRISON and
WELL modes, such that the player will see/hear the backgrounds that
correspond to the last mode that was started.
- Changed background lamp effect priorities so more important lamps
could be seen (i.e. CDC lamps over PRISON lamps).
- Trough ball serve at the start of HORDE / LAST MAN STANDING was not
being held off long enough for the ball-in-play to be cleared from the
shooter lane. This has been corrected.
- LAST MAN STANDING was allowed to start during multiball (PRISON, WELL,
BLOOD BATH) and HORDE. This has been corrected.
- The accessibility of the WOODBURY SKILL SHOT awards is reset when all
of the awards have been collected.
- Fixed a problem with the WOODBURY SKILL SHOT where none of the good
awards would show up unless they were all lit on one ball.
- Lowered scoring for LAST MAN STANDING.
- Removed shot scoring cap for LAST MAN STANDING.
- Added sounds for PRISON MULTIBALL victory laps and WELL MULTIBALL
victory laps.
- Fixed a bug in the auto-percentaged extra ball module that would
sometimes set the extra ball value (walker kills) to an out of range
value.
- The background lamp effect for SIEGE was allowed to run when the awards
for SIEGE were not allowed (due to other rules, e.g. HORDE, etc.).
This has been corrected.
- Changed the number of target bank completions to light modes for
COMPETITION to always be 1.
- PRISON MULTIBALL super jackpot now starts at 1M instead of 0.
- PRISON MULTIBALL victory lap jackpot now starts at 500K instead of 0.
- Added SIEGE status to PRISON MULTIBALL background display effect.
- CROSSBOW scores carryover ball to ball changed from NO to YES. This
should help make CROSSBOW FRENZY more valuable.
- HORDE background now renders the text over the advancing walkers.
- Added an adjustment (default=YES) to HORDE that relights all killed
walkers with the exception of the walker that is associated with the
shot that was just made.
- Fixed a bug in the HORDE mode which would cause the game to reset when
the last walker was killed to advance to the next level.
- 2x playfield status now displayed in the shot multiplier HSTD roll.
- Added and adjustment to light "ESCAPE" for HORDE after a certain number
of levels have been completed (default: 3 levels).
- After the required number of levels have been completed, when the
player is down to 1 ball, the WOODBURY shot is lit for ESCAPE.
- Shooting the WOODBURY shot with ESCAPE lit allows the player to
either continue to fight the HORDE (left flipper: FIGHT) or to ESCAPE
the HORDE (right flipper: ESCAPE).
- If the player chooses FIGHT, the ball is auto-launched back onto
the playfield and the HORDE mode continues.
- If the player chooses ESCAPE, the HORDE mode ends, a bonus is
awarded, and the SKILL SHOT is started.
- If the player plunges (launches) the ball back onto the playfield
without making a choice, the HORDE mode continues.
- Added a setting (default: OFF, competition default: ON) that pauses
the advancement of the walkers during HORDE when the FIGHT/ESCAPE
screen is being displayed and the game is waiting for input from
the player.
- Added an adjustment for losing HORDE (the walkers advanced too far
and bit the player) to either serve a new ball (default, as before)
or go to bonus (competition).
- Added TOWER HITS and TOWER EXTRA BALL to instant info.
- Increased the scoring for the ESCAPE TERMINUS mode.
- Fixed MULTIKILL mode start display effects from showing "MULTIKILL
VALUE 00" when the values are set to reset at HORDE start and HORDE is
started before the MULTIKILL start display effects have had a chance
to run.
- Changed the update priority of the background lamp effect for the
fire button so it will run first and not be excluded by in-game lamp
effects that cannot run.
- SKILL SHOT scores now rendered using the outline font.
- Changed score type to 64-bit so scores will not roll at 4B.
- Fixed a render-order bug in the LAST MAN STANDING background display
effect that was causing the back right walker kill to be rendered over
the far right walker.
- If the player scored an 8X, 11X, 18X, or 80X-89X multiplier for the
X champion, the prefix (A) was wrong. This has been corrected.
- Fixed an issue where fading the music volume would cause the music to
cut out entirely.
- Removed score caps for BARN, TUNNEL, and ARENA modes (shot acores are
allowed to increase without limit).
- BARN shot score increase per shot changed from 500k to 750k.
- SLINGSHOT types were not baing flagged as such; this has been corrected.
- Increased consecutive ARENA ramp shot score multiplier from x3, x4, x5,
... to x3, x6, x9, ...
- TUNNEL mode scores increased by 2.5M a shot when all shots (not
including the tunnel shot, of course) are completed and reset.
- BARN mode switch hit increment (one for each barn shot made) increased
from 10K to 12.5K.
- Fixed player up effects so they wait for speech and don't end on a
blank frame.
- Changed previous mode scores for TUNNEL from 1M to 1.25M.
- Tripled the scores for SIEGE.
- Fixed a bug in the loop code that would allow multiple X shots within
a time period.
- WALKER KILLS minimum # lit increased from 3 to 4.
- The "timers off" logic was not checking for HORDE or LAST MAN STANDING.
These modes CAN be multiball, but also run with only one ball on the
playfield (the mode does not end when the player drains down to 1 ball).
This has been corrected.
- Changed previous mode scores for ARENA from 250k to 500k.
- Fixed switches from showing up in the tech alert when they are not
broken. These include:
TOURNAMENT START BUTTON
START BUTTON
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
DEDICATED #6, #7, #8, #14, #16, #20 (NOT USED)
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
TEST ESCAPE, MINUS, PLUS, ENTER
DIP #1 - #8
Voor mij nog openstaande zaken:
- een ball search doet een drop target reset en zorgt ervoor dat de drop targets completion bij de eerstvolgende full bank hem niet juist toekent
- crossbow frenzy is net iets te hoog op een pro (multiplier mogelijk op dit shot) door de nieuwe default instelling, crossbow value carry over
IFPA Country Director Belgium
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Stern "The Walking Dead"
cool David
and nice to see that coders also listen to us (even if Lyman is a player himself)...
and nice to see that coders also listen to us (even if Lyman is a player himself)...
- David Pinball Wizz
- Berichten: 4400
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Stern "The Walking Dead"
En score balancering is idd belangrijk... anders krijg je dit (op een eerdere software revisie):
Een terminus die meer dan een miljard waard was en een x champ van 600M
Een terminus die meer dan een miljard waard was en een x champ van 600M
IFPA Country Director Belgium
- David Pinball Wizz
- Berichten: 4400
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Stern "The Walking Dead"
It's real! We are part of the software as a thank you for our hosting of the epc belgium in 2015 where Gary Stern en Lyman Sheats were present. An evening was organized with a dinner in which they had a presentation.
IFPA Country Director Belgium
Re: Stern "The Walking Dead"
Excellent job !
You're write on the memories now Happy to see that !
You're write on the memories now Happy to see that !
-
- Berichten: 62
- Lid geworden op: 03 mei 2013, 13:13
- Real name: John van der Wulp
- Locatie: The Netherlands
Re: Stern "The Walking Dead"
En met dank aan het forum en Henry een mooie WD dead opgehaald. De code update heeft me over de streep getrokken om de WD te kopen and happy ermee
- David Pinball Wizz
- Berichten: 4400
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Stern "The Walking Dead"
Nog altijd geen ballsave op magneet-stdm...
- David Pinball Wizz
- Berichten: 4400
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Stern "The Walking Dead"
Magneet kern es draaien ofzo zou helpen.. ik heb dat nooit op de mijne.
Of iets stijler zetten... bal hangt zo meer naar beneden in de animatie periode en krijgt zo meer momentum tijdens het pulsen.
Of iets stijler zetten... bal hangt zo meer naar beneden in de animatie periode en krijgt zo meer momentum tijdens het pulsen.
IFPA Country Director Belgium
- Bingovit
- Berichten: 4929
- Lid geworden op: 13 aug 2011, 22:40
- Real name: Evert Brochez
- Locatie: Belgium
- Contacteer:
Re: Stern "The Walking Dead"
Ge moet hem ook waterpas zetten hé uwe flipper...fantomas schreef:Nog altijd geen ballsave op magneet-stdm...
-->The Dark Pinball Specialist<--
*"Serving the world of pinball since 2005!"*
*"Serving the world of pinball since 2005!"*
-
- Berichten: 168
- Lid geworden op: 15 aug 2011, 19:21
- Real name: Henry Gijsbertse
- Locatie: The Netherlands
Re: Stern "The Walking Dead"
Veel plezier ermee John
in play:HSll,MSF,F14TC,DWHO,WD?,NF,TOM,BM66,GZ premium
Game over:SOF,NF,2xWH20,SHREK,F14TC,TZ,2xCONGO,SOPRANOS,MM,JM,MB,SM,SS,AFM,IM,TWD,TS
Game over:SOF,NF,2xWH20,SHREK,F14TC,TZ,2xCONGO,SOPRANOS,MM,JM,MB,SM,SS,AFM,IM,TWD,TS
- zwartepanter
- Berichten: 6209
- Lid geworden op: 14 aug 2011, 11:34
- Real name: Stefan Verhoelst
- Locatie: Belgium
Re: Stern "The Walking Dead"
Wil ik na jaaaaaaren ook nog eens een update uitvoeren, lukt me dat niet meer, waar dit vroeger blindelings ging? Die bagger Windows 10 denk ik dan...
Ik download de nieuwe update en de laptop wil die openen met VLC .
Ik kan winzip kiezen maar dan stopt het dus...
HELP!!!
- gawcol
- Berichten: 566
- Lid geworden op: 11 jan 2012, 01:58
- Real name: David (Moorsele)
- Locatie: Belgium
Re: Stern "The Walking Dead"
Je moet het bestand niet openen. Gewoon zo op USB zetten.zwartepanter schreef:
Wil ik na jaaaaaaren ook nog eens een update uitvoeren, lukt me dat niet meer, waar dit vroeger blindelings ging? Die bagger Windows 10 denk ik dan...
Ik download de nieuwe update en de laptop wil die openen met VLC .
Ik kan winzip kiezen maar dan stopt het dus...
HELP!!!
Dipswitch 8 on, USB erin en opstarten.
Ofwel via menu naar update gaan.
Succes
- zwartepanter
- Berichten: 6209
- Lid geworden op: 14 aug 2011, 11:34
- Real name: Stefan Verhoelst
- Locatie: Belgium
Re: Stern "The Walking Dead"
Als ik het bestand download komt dat rechtsboven. Dan klik ik op de download en opent hij het bestand in VLC. Ik kan eventueel winzip kiezen zoals vroeger maar dan komt hij in de lijst van programma's tercht, ben ik niks mee. Dus als hij opent in VLC (wat ik raar vind) kopiëren naar de usb?
Re: Stern "The Walking Dead"
Je geeft geen informatica aan uw leerlingen zeker? :-p
- gawcol
- Berichten: 566
- Lid geworden op: 11 jan 2012, 01:58
- Real name: David (Moorsele)
- Locatie: Belgium
Re: Stern "The Walking Dead"
rechts klikken, locatie openen kiezen en van daaruit dan kopiëren naar de usb stickzwartepanter schreef: Dus als hij opent in VLC (wat ik raar vind) kopiëren naar de usb?
Laatst gewijzigd door gawcol op 18 dec 2017, 16:51, 1 keer totaal gewijzigd.
Stern "The Walking Dead"
Hehe, het is alsof ik mijn vader bezig hoor.
- Bingovit
- Berichten: 4929
- Lid geworden op: 13 aug 2011, 22:40
- Real name: Evert Brochez
- Locatie: Belgium
- Contacteer:
Re: Stern "The Walking Dead"
Moeilijk is het niet.
Windows herkend uiteraard het bestandstype niet en zal dat als VLC of eender wat proberen openen.
Maar je wilt dat toch niet openen op je PC?
Je dient enkel die ".BIN" file via windows verkenner naar een lege USB stick te kopiëren, USB in de kast, dip 8 op ON, kast opzetten en installeren...
Windows herkend uiteraard het bestandstype niet en zal dat als VLC of eender wat proberen openen.
Maar je wilt dat toch niet openen op je PC?
Je dient enkel die ".BIN" file via windows verkenner naar een lege USB stick te kopiëren, USB in de kast, dip 8 op ON, kast opzetten en installeren...
-->The Dark Pinball Specialist<--
*"Serving the world of pinball since 2005!"*
*"Serving the world of pinball since 2005!"*
- zwartepanter
- Berichten: 6209
- Lid geworden op: 14 aug 2011, 11:34
- Real name: Stefan Verhoelst
- Locatie: Belgium
Re: Stern "The Walking Dead"
Ik leer hen met de pc te werken vermits in de voorgaande jaren niemand het hen leert.Pascal schreef:Je geeft geen informatica aan uw leerlingen zeker? :-p
Ik leer hen tevens met Word werken, een PP te maken enz...
- zwartepanter
- Berichten: 6209
- Lid geworden op: 14 aug 2011, 11:34
- Real name: Stefan Verhoelst
- Locatie: Belgium
Re: Stern "The Walking Dead"
Ah ok, dan had ik het toch van de eerste keer juist gedaan.gawcol schreef:rechts klikken, locatie openen kiezen en van daaruit dan kopiëren naar de usb stickzwartepanter schreef: Dus als hij opent in VLC (wat ik raar vind) kopiëren naar de usb?
Neen, gewoon omdat je in het verleden telkens eerst het bestandje moest uitpakken, vandaar mijn twijfel nu.
- zwartepanter
- Berichten: 6209
- Lid geworden op: 14 aug 2011, 11:34
- Real name: Stefan Verhoelst
- Locatie: Belgium
Re: Stern
Tja, best grappig eigenlijk. Nee serieus, ik ken wel wat van computers, software en problemen. Kheb al veel mensen geholpen met problemen, een gehackte computer of laptop enz...Jack schreef:Hehe, het is alsof ik mijn vader bezig hoor.
Laatst gewijzigd door zwartepanter op 18 dec 2017, 21:47, 1 keer totaal gewijzigd.
- zwartepanter
- Berichten: 6209
- Lid geworden op: 14 aug 2011, 11:34
- Real name: Stefan Verhoelst
- Locatie: Belgium
Re: Stern "The Walking Dead"
De zwartepanter wordt grijs...
Stern "The Walking Dead"
Ach, komt goed!