Metallica
Re: Metallica
Daar lijkt het wel op inderdaad. Raak nou toch wel echt teleurgesteld. Had echt gehoopt dat er iets met kerst zou komen. voor ST is er vannacht een update gekomen. Ik ben bang dat de MET "vergeten" gaat worden.
- Bingovit
- Berichten: 4929
- Lid geworden op: 13 aug 2011, 22:40
- Real name: Evert Brochez
- Locatie: Belgium
- Contacteer:
Re: Metallica
Dan heb je volkomen ongelijk, die gaat zeker en vast NIET vergeten wordendun d schreef:Daar lijkt het wel op inderdaad. Raak nou toch wel echt teleurgesteld. Had echt gehoopt dat er iets met kerst zou komen. voor ST is er vannacht een update gekomen. Ik ben bang dat de MET "vergeten" gaat worden.
Lyman Sheats doet daar de programmatie van en je moet er soms wel even op wachten (zie ACDC en SM) maar komen doet hij zeker
-->The Dark Pinball Specialist<--
*"Serving the world of pinball since 2005!"*
*"Serving the world of pinball since 2005!"*
Re: Metallica
Bingovit schreef:Lyman Sheats ... ...maar komen doet hij zeker
Re: Metallica
Hij zal wel te veel gezopen hebben gisteravond. Misschien dat het daarom zo lang duurt
Nou goed we wachten gewoon verder af.
Nou goed we wachten gewoon verder af.
- garfieldje
- Berichten: 167
- Lid geworden op: 14 aug 2011, 16:12
- Real name: Kevin Roelants
- Locatie: Belgium
Re: Metallica
Ondertussen nog geruchten over wanneer de update er eindelijk gaat
I hate mondays
TAF - RS - AFM - MM - METLE - WH2O - TWDLE
TAF - RS - AFM - MM - METLE - WH2O - TWDLE
- p_treintje
- Berichten: 1788
- Lid geworden op: 18 aug 2011, 00:51
- Real name: Joeri Stroobants
- Locatie: Belgium
Re: Metallica
Ja nooit.garfieldje schreef:Ondertussen nog geruchten over wanneer de update er eindelijk gaat
Joeri is my Name and Pinball is my Game.
- Cenobyte
- Berichten: 2225
- Lid geworden op: 15 aug 2011, 19:37
- Real name: Mario van Ginneken
- Locatie: The Netherlands
- Contacteer:
Re: Metallica
Optimistp_treintje schreef:
Ja nooit.
Groetjes,
Mario
"Getting old is inevitable, growing up is optional"
Mario
"Getting old is inevitable, growing up is optional"
- zwartepanter
- Berichten: 6209
- Lid geworden op: 14 aug 2011, 11:34
- Real name: Stefan Verhoelst
- Locatie: Belgium
Re: Metallica
De tweede WoF...
- Bingovit
- Berichten: 4929
- Lid geworden op: 13 aug 2011, 22:40
- Real name: Evert Brochez
- Locatie: Belgium
- Contacteer:
Re: Metallica
Jezus... Zei iedereen dat ook niet over BDK die achter de langverwachte update zeer schaars is geworden of over de SM?zwartepanter schreef:De tweede WoF...
-->The Dark Pinball Specialist<--
*"Serving the world of pinball since 2005!"*
*"Serving the world of pinball since 2005!"*
- zwartepanter
- Berichten: 6209
- Lid geworden op: 14 aug 2011, 11:34
- Real name: Stefan Verhoelst
- Locatie: Belgium
Re: Metallica
Was gewoon schertsend bedoeld hoor... .
- David Pinball Wizz
- Berichten: 4400
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Metallica
Finaal idd kan men erover lachen en op terug kijken (sm, BTDK, ..) maar voor mensen die de MET met grote verwachtingen gekocht hebben (voor veel geld!), en geduld uitgeoefend hebben, begint dit logischer wijze toch een beetje ontgoochelend te zijn.
Hopelijk komt die update er gauw..
Hopelijk komt die update er gauw..
IFPA Country Director Belgium
- Cenobyte
- Berichten: 2225
- Lid geworden op: 15 aug 2011, 19:37
- Real name: Mario van Ginneken
- Locatie: The Netherlands
- Contacteer:
Re: Metallica
Och, WIJ hebben in ieder geval nog een kast om op te spelen. Bij die oplichters van JJP heb je evenveel geld betaald en zit je al 2 jaar op een kast te wachten als je pech hebt...
Groetjes,
Mario
"Getting old is inevitable, growing up is optional"
Mario
"Getting old is inevitable, growing up is optional"
- Kuroto
- Berichten: 597
- Lid geworden op: 15 aug 2011, 01:51
- Real name: Steve Gilissen
- Locatie: Belgium
Re: Metallica
Om ze dan oplichters te noemen is ook kort door de bocht vind ik.Cenobyte schreef:Och, WIJ hebben in ieder geval nog een kast om op te spelen. Bij die oplichters van JJP heb je evenveel geld betaald en zit je al 2 jaar op een kast te wachten als je pech hebt...
't is de eerste kast die ze maken, dus 't is even zoeken. Ze hadden het misschien idd beter aangepakt, maar toch.
Gameroom: WWFRR // BK2K // ROCK // ARENA // HOLLYWOOD HEAT // Sega NAOMI Universal Cabinet (MAME)
Re: Metallica
Er staat ondertussen een berichtje op de FB pagina van Stern die er op zou kunnen wijzen dat de update eraan komt. 't Kan natuurlijk ook iets volledig anders zijn...
*** Q is good for you !! ***
- Cenobyte
- Berichten: 2225
- Lid geworden op: 15 aug 2011, 19:37
- Real name: Mario van Ginneken
- Locatie: The Netherlands
- Contacteer:
Re: Metallica
Ja, dat was inderdaad een beetje kort door de bocht, mijn excusesKuroto schreef:Om ze dan oplichters te noemen is ook kort door de bocht vind ik.
't is de eerste kast die ze maken, dus 't is even zoeken. Ze hadden het misschien idd beter aangepakt, maar toch.
Wat ik maar bedoelde te zeggen is dat het hardwarematig bij Stern beter geregeld is. Als er eenmaal een kast is aangekondigd, wordt die ook relatief snel uitgeleverd of wordt er in ieder geval duidelijker gecommuniceerd wanneer deze wordt uitgeleverd. De software is een andere zaak, alhoewel de software van de WoZ ook nog ver van gereed is, toch?
Groetjes,
Mario
"Getting old is inevitable, growing up is optional"
Mario
"Getting old is inevitable, growing up is optional"
Re: Metallica
je kan nu stemmen voor 2 extra metallica songs: http://pinballvote.metallica.com/
tussenstand: http://pinballvote.metallica.com/results
tussenstand: http://pinballvote.metallica.com/results
Re: Metallica
nieuwe software is uit na amper 7 maanden wachten
ik heb geen zin om alles te lezen maar misschien wil iemand de echt interessante dingen even opsommen
ik heb geen zin om alles te lezen maar misschien wil iemand de echt interessante dingen even opsommen
V1.5 - March 6, 2014
====================
- Synced the motorized grave marker with the grave marker that rises
out of the ground in the display at the start of grave marker multiball.
- Tightened up the hammer sequence. 1.5 seconds of checking for the
ball has been reduced to 1 second (this speeds up the sequence).
Immediately before the magnet is lowered, the magnet is turned on
solid for a little more than a quarter of a second to stabilize the
ball. The magnet should stay on until the ball can be diverted
into the coffin. The diverter is released when there is switch
activity in the coffin lockup after a minimum amount of time (3/4
of a second).
- Added better handling for the release of balls from coffin lockup.
- Top lane skill shot without the aid of the loop diverter post awards
2x value (so a non-post aided right top lane is 4x value).
- Lowered fuel scores.
- Added an adjustment (NO/YES) to add the mode completion bonus points
to the mode jackpot (default NO).
- Added an adjustment to control the relighting of the mode collect
select. The default is EASY which keeps the collect/continue lit for
the remainder of the mode. For those who want a challenge, set the
adjustment to HARD and this will unlight the collect; the 4 items will
have to be collected again to light the collect.
- Some multiballs were allowed to start while a mode was running. This
has been corrected (no multiball during modes, except "The End Of The
Line").
- Boosted up the volume for the "Jack F*ck*n' Pot" speech, which is sent
out for any super jackpot (cross, electric chair, coffin, snake) scored
at 4x.
- Added a short sound for use by the bonus effect (electricity, which was
too long and ran over into the next player's ball, and then some).
- Removed grab and toss random from electric chair multiball super jackpot
award as this is proving to be too much work for the magnet.
- Fixed a priority issue with "extra ball" and "mystery" that was
preventing the mystery award sounds from playing.
- Added more shaker motor effects. Changed some existing effects so they
are better synced with sounds and effects.
- Added sparky coil requests to the "Battery" mode.
- Increased the volume of the hammer hit sound.
- Added face bash sound for snake jaw hit during snake multiball. (This
is a PREMIUM/LE feature but the sound is common to PRO and PREMIUM).
- Mode bonus collect points lowered to 1/4 of the total points scored
during the mode, as the points can be collected multiple times; the full
value was WAY too unbalancing.
- Added mode instructions. These can be turned of by setting the "MODE
INSTRUCTIONS" adjustment to "NO". Mode instructions are off for the
"DIRECTOR'S CUT" install.
- Reorganized the order in which the Metallica ramps awards are given.
These are now higher than combos, which they probably always should have
been.
- Modes now keep track of the total number of times "collect" is lit,
which is reported to the mode bonus when lit when the player finally
chooses "collect". This determines the points scored for the shots
made to light the mode bonus at the right eject.
- Metallica ramps mode, Fuel mode, and Seek & Destroy mode songs pick up
where they left off (approximate) when the modes are restarted or end
up at the top of the stack as a result of another mode going away.
- Reworked the "fuel target hit" display effect to include information
about the number of blown pistons to light extra ball.
- Added fuel lane extra ball to instant info. Lowered default number of
combos required to light the combo extra ball from 25 to 20 (extra easy
goes from 15 to 10, easy goes from 20 to 15, hard goes from 30 to 25,
and extra hard goes from 35 to 30).
- Added an audit for mystery. Cleaned up some audit/adjustment display
text.
- Loop post disabled during "Battery", "Enter Sandman", and "For Whom The
Bell Tolls" mode.
- Fixed poor distribution of available shots for the "Enter Sandman" mode
when two or more shots have been completed.
- Added fuel lane extra ball.
- Changed the scoring for skill shot. Making the right top lane scores
double the points vs. making the left top lane. Changed the scoring
for super skill shot. Making a super skill shot increases the value
of the top lane skill shot.
- Added bonuses for collecting the required number of items (grave
markers, electric chairs, coffins, snakes) to light "Crank It Up".
- Increased the default high score for "Lady Justice" from 1.5M to 2.5M.
- Added more speech for combos.
- Shots used to start the coffin hurry-up are now available for points
and to reset the hurry-up value while the hurry-up is running.
- Added a display effect to show the mode selection after both flipper
buttons are pressed OR the mode select screen times out. This gives
the player some feedback, letting them know what mode they selected.
- Added magnet handling for the electric chair hit and multiball awards.
- Electric chair hit speech was being requested such that certain phrases
could be repeated. This has been corrected.
- Cleaned up some flasher entries. The left and right back panel flashers
have 3 flash lamps tied to the coil drive; this was not being reflected
in coil/flasher test and has been corrected. Added "L.E.D." text to the
electric chair spot flashers and the snake flashers, as these are L.E.D.
flash lamps.
- Electric chair hit speech only requested when the feature is advanced.
- Added a new stage to grave marker multiball. When the grave marker
is lit by making 5 shots (initially), shooting the grave marker awards
double jackpot and holds the ball 20-30 seconds (adjustable) for super
jackpot. Hitting the held ball with the other ball(s) in play awards
the super jackpot. While the timer is timing down, the four grave
marker shots (other than the grave marker itself) may be made for
points. These points add to the value of the super jackpot. Completing
all four shots while the timer is timing down increases the value of
the super jackpot multiplier by one. The super jackpot must be collected
to lock in the multiplier. The value of the multiplier is retained
throughout the course of the game.
- Consolidated combo display effect and Metallica ramps display effect.
The combo display effect now also shows Metallica letters.
- Cleaned up Metallica letters and Lady Justice mode. Completing
"METALLICA" scores 2M (base). Scores increased for Lady Justice.
Reworked the start display effect. Added lamp effects. Cleaned up bugs.
The background display effect was showing the low value at the start of
the mode when the large value was available on both shots. Added speech.
Added an audit for the big value. Fixed up a bad frame of art. Score
font now rendered at the base of the scale instead of always at the
bottom. Handled error cases. Timer paused when necessary. Changed the
priority of the sound effects (these were being specified incorrectly).
Added lamps/sounds for the total display effect.
- Fixed up LOTS of beeped speech. All questionable speech that could be
considered "ADULT CONTENT" has been beeped out (including a couple that
came as a request from customers (crazy b*st*rd, for example).
- Added new fuel art.
- Added lamp/flasher blinking to the snake when he talks.
- Added an adjustment to enable/disable coffin locks during other
multiballs.
- Added additional levels to electric chair multiball. Once sparky has
been fried 7 times, all shots are lit for super jackpot. (See the
multiball background display for head count status on progress).
Progress is retained throughout the course of the game.
- Coffin hurry-up start on the loop shots now causes the ball to loop
around.
- Cross magnet ball search now ignores the cross opto switch for a period
of time.
- Added an adjustment to control the slingshot power.
- Added a special sound for draining during coffin multiball.
- Added instant info for mystery.
- Added "The End of the Line" (final wizard mode).
- Added "Crank It Up" modes. These include:
- "Battery" - (beat up sparky)
- "Fade To Black" - (shots/switches advance through thresholds that turn
the playfield darker)
- "For Whom The Bell Tolls" - (progressive shots)
- "Enter Sandman" - (shots change/hide, nightmare)
(need more speech!)
- Items (grave marker, electric chair, coffin, snake) are now recorded for
progress towards lighting the "Crank It Up". Once all items have been
collected (adjustable, currently 15 each), the "Crank It Up" mode select
is lit at the right scoop.
- Added Lady Justice (Metallica ramps) champion. Added art to HSTD
displays for the Lady Justice mode and the Seek & Destroy mode.
- Electric chair multiball shot award now adds different meter units based
on the shot that was awarded.
- Fuel bar no longer advanced when a mode is active. Fuel can still be
spelled to light 2X playfield at the piston target.
- Shot features no longer lit or awarded when a mode is active.
- Items no longer awarded when a mode is active.
- Updates during game over no longer kill the game over music.
- Lady Justice mode start display effect is killed any time an award is
given. This keeps the start effect from appearing when it is no longer
relevant.
- Fixed a problem that would cause the wrong music to play when the
coffin hurry-up was started and the song that was selected at the start
of the game was not the music that was playing.
- Added items left to light "Crank It Up" (modes) to instant info.
- Reworked mystery. Completing the top/bottom lanes continues to light
mystery at the right scoop, but if the lanes are completed with mystery
already lit, then the mystery awards will improve. The mystery display
effect will scroll down and show the award at the proper depth on the
skull pile (depth of 1 for completing the lanes 1 time, depth of 2 for
completing the lanes 2 times, etc, down to level 4). The mystery awards
are:
- Points
- Add bonus x
- Hold bonus x
- Metallica letter
- Add grave markers
- Add electric chairs
- Add coffins
- Add snakes
- Light grave markers
- Light electric chairs
- Light coffins
- Light snakes
- Light coffin lock
- Award coffin lock
- Snake letter
- Light coffin hurry-up
- Start coffin hurry-up
- Light 2x playfield
- Add fuel
- Light extra ball
- Added super skill shot. This is available by holding in the left
flipper button when plunging the ball. The following shots are
available:
- Piston target: lights 2x playfield if not already lit/running.
- Left loop, grave marker lane, left ramp, right ramp, right loop:
all are lit for points; one is lit to light the coffin hurry-up.
- Right eject hole: lights mystery if it is not already lit.
- Richard Baan
- Berichten: 3965
- Lid geworden op: 16 aug 2011, 09:20
- Real name: Richard Baan
- Locatie: The Netherlands
- Contacteer:
Re: Metallica
Ze zijn begonnen met testen en hebben wat dingetjes toegevoegd of veranderd.Pascal schreef:nieuwe software is uit na amper 7 maanden wachten
ik heb geen zin om alles te lezen maar misschien wil iemand de echt interessante dingen even opsommen
Het gevloek is wat harder en de tijdsduur van de fout bij de hamer is verkort zodat je minder lang hoeft te wachten.
Don't take life so seriously... It's not permanent.
http://pinball.beautyvof.com/
Alles over de technische kant van de flipperkast willen weten?
Download De techniek staat voor niets
http://pinball.beautyvof.com/
Alles over de technische kant van de flipperkast willen weten?
Download De techniek staat voor niets
- ruud
- Berichten: 249
- Lid geworden op: 15 aug 2011, 22:07
- Real name: Ruud Wouters
- Locatie: The Netherlands
Re: Metallica
Ja, het lijkt nu wel een beetje meer af.
Al was dat niet zo moeilijk.
Wel vind ik mooi dat je de kracht van de slingshots kunt regelen nu.
Hoevaak de bal wel niet bij mij zo in de uotlane werdt gegooit, das niet leuk meer.
Anyway, van het weekend maar eens testen.
Al was dat niet zo moeilijk.
Wel vind ik mooi dat je de kracht van de slingshots kunt regelen nu.
Hoevaak de bal wel niet bij mij zo in de uotlane werdt gegooit, das niet leuk meer.
Anyway, van het weekend maar eens testen.
Nederlands flipperkampioen 2018
- Cenobyte
- Berichten: 2225
- Lid geworden op: 15 aug 2011, 19:37
- Real name: Mario van Ginneken
- Locatie: The Netherlands
- Contacteer:
Re: Metallica
De GI lijkt ook mooier te zijn geworden en meer gebruik te maken van de multicolor LED's. Morgen eens testen!
Dear Metallica Pinball fans,
Stern Pinball has posted new Metallica code Version 1.5 for all models. This code contains numerous game play enhancements including “Crank It Up†modes and the “End Of The Line†wizard mode.
In addition Metallica held an online contest allowing fans to select 2 new songs which will be incorporated into our game. The contest was completed on Monday. We will start programming these songs into the game immediately and in a few weeks we will release another update that integrates these songs into the game.
Dear Metallica Pinball fans,
Stern Pinball has posted new Metallica code Version 1.5 for all models. This code contains numerous game play enhancements including “Crank It Up†modes and the “End Of The Line†wizard mode.
In addition Metallica held an online contest allowing fans to select 2 new songs which will be incorporated into our game. The contest was completed on Monday. We will start programming these songs into the game immediately and in a few weeks we will release another update that integrates these songs into the game.
Groetjes,
Mario
"Getting old is inevitable, growing up is optional"
Mario
"Getting old is inevitable, growing up is optional"
- Cenobyte
- Berichten: 2225
- Lid geworden op: 15 aug 2011, 19:37
- Real name: Mario van Ginneken
- Locatie: The Netherlands
- Contacteer:
Re: Metallica
Groetjes,
Mario
"Getting old is inevitable, growing up is optional"
Mario
"Getting old is inevitable, growing up is optional"
- gawcol
- Berichten: 566
- Lid geworden op: 11 jan 2012, 01:58
- Real name: David (Moorsele)
- Locatie: Belgium
Re: Metallica
net nu het mooi weer is... vanavond eens proberen
- Cenobyte
- Berichten: 2225
- Lid geworden op: 15 aug 2011, 19:37
- Real name: Mario van Ginneken
- Locatie: The Netherlands
- Contacteer:
Re: Metallica
Vanochtend nog snel een paar potjes gespeeld en met 4 ballen 238 miljoen op de teller gezet. Het nieuwe spel is echt een grote verbetering in mijn ogen, zeker als je de nieuwe modes haalt.
Groetjes,
Mario
"Getting old is inevitable, growing up is optional"
Mario
"Getting old is inevitable, growing up is optional"
Re: Metallica
ja logisch toch, die software wat niet half klaarCenobyte schreef:Het nieuwe spel is echt een grote verbetering in mijn ogen.
nu ja, tis niet omdat ze nu completer is dat het plots een goede flipper wordt hé