ik heb eindelijk de "death star" kunnen "destroyen"
is dat nu makkelijker met de nieuwe software want het ging vrij snel...
Re: Star Wars (Stern)
Geplaatst: 06 mar 2018, 17:21
door David Pinball Wizz
Update! Die in tvet was nodig!
LE/PREMIUM V1.01 - March 01, 2018
=================================
Moved to System 1.95:
- Added USA_12 Coinage 1/$0.25, 5/$1.00
- Added audit for total number of one, two, three, and four players games
that have been played.
- Improved sound proccessing
- Interactively update the backbox brightness while changing Attract Mode,
Game Play, and Service Mode adjustments in the service menu
- Added adjustments for backbox speaker bass/treble, cabinet speaker
bass/treble, and cabinet/backbox speaker balance to service menu
UTIL->VOL. Speaker balance allows lowering the volume level of cabinet
speaker or backbox speakers vs. the other.
- Improved sound issues at power up
Fixed:
- BONUS CHAMPION was not being displayed during attract mode.
- Install Hard or Extra Hard will now work correctly
- Fixed coil ID numbers that were not matching the manual
- Changed the lamp #15 to SKILL SHOT to match the manual - The game will now abort mission selection if the ball makes it to the
trough. The ball will not end and a new ball will be served.
Re: Star Wars (Stern)
Geplaatst: 04 mei 2018, 13:07
door Pascal
blijkbaar is het shot multiplier nu max 10x en met de drops erbij 20x (was vroeger het dubbele)
vind het nu veel beter zo
Re: Star Wars (Stern)
Geplaatst: 04 mei 2018, 15:06
door David Pinball Wizz
Enkel in tournament mode is de limitering idd 10x (20x)
In gewone settings kan je nog tot 20x (40x)
Re: Star Wars (Stern)
Geplaatst: 14 mei 2018, 10:27
door David Pinball Wizz
Nieuwe software 1.03.
Paar leuke features, fixes en aanpassingen!
PRO V1.03 - May 8, 2018
========================
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the back
of the loop is adjusted flush with the playfield.
Moved to System 2.01:
- Improved audio stability.
- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Defaults 1000ms, consider using 450ms for tourneys.
- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.
- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is
inconsistent or poorly gapped
Fixed:
- During the last phase of ESCAPE FROM HOTH the small screen was showing the
wrong background.
- Tie Fighter Multiball Jackpot sounds were not bringing the music back
correctly.
- Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
loops.
- Fixed Holotext sounds. Sometimes they were not playing correctly.
- Fixed a couple of misspelled words in the display.
- Points were not being awarded correctly in Hyperspace Multiball.
- LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
lit.
- Fixed the map number of the upper shooter lane switch in diagnostics.
- Removed ability for ESCAPE FROM BOBA FETT to start while other
modes were running.
- The Custom Message feature will now show all three lines correctly
New:
- Added Game Over Lamp effects
- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
- Added Hyperspace Multiball Total effect for the holotext.
- Added some lamps effects and shaker effects for Hyperspace Multiball awards.
- Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
- Added overrides to the HOME12 and DIRECTORS CUT INSTALL options:
- PLAY MUSIC IN ATTRACT MODE - YES
- PLAY AUDIO IN ATTRACT CLIPS - YES
- FLIPPERS END BONUS SOUNDS - NO
- FREE PLAY - YES
- HSTD INITIALS - 10 LETTER NAME
- Added Holotext award for Hyperspace Multiball awards
- Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
- Added adjustment to turn off topper attract sounds separately
Tweaked:
- Added coils that were missing from COIL TEST. Also several coils needed
their coil numbers corrected.
- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
- Stopped the timer sound effects on the FORCE targets during the four
mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
as being complete, and increase the VIDEO MODE LEVEL before play begins.
- Greatly improved catching and holding the ball in the horseshoe loop for
modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and
others.
- Improved ball search to use all the devices.
- Increased Hyperspace Multiball jackpot values.
- Tweaked some sound priorities
- Increased scoring for Light Saber Duel
- Jedi Multiball was redefined and improved.
- Now starts with 2 balls in play.
- There are two states.
- Attacking the Emperor. This state is blue.
- The Emperor attacks you. This state is red.
- When the lights are blue you have a total of 9 shots to complete the
multiball. These will be in 3 sets of 3.
- Each set of three has a timer.
- Made Jedi Multiball start with 2 balls in play.
- Increased how long the last players scores are displayed in the attract mode
- Improved the volume of several sounds and speech calls
- Added sounds to medal presentation at the start of Jedi Multiball
- Shoot again light was sometimes not seen during Jedi Multiball when it
should have been.
- Improved randomization of BONUS video clips.
- Added more sounds for the topper
- Changed the attract topper adjustment so the owner can change the attract
interval time from 5 to 60 minutes. Or the adjustment can turn it off during
the attract mode.
PRO V1.02 - March 10, 2018
==========================
Moved to System 1.98:
- Improved audio stability.
- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Defaults 1000ms, consider using 450ms for tourneys.
Fixed:
- During the last phase of ESCAPE FROM HOTH the small screen was showing the
wrong background.
- Tie Fighter Multiball Jackpot sounds were not bringing the music back
correctly.
- Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
loops.
- Fixed Holotext sounds. Sometimes they were not playing correctly.
- Fixed a couple misspelled words in the display.
- Points were not being awarded correctly in Hyperspace Multiball.
New:
- Added Game Over Lamp effects
- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
- Added Hyperspace Multiball Total effect for the holotext.
- Added some lamps effects and shaker effects for Hyperspace Multiball awards.
- Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
- Added overrides to the HOME and DIRECTORS CUT INSTALL options:
- PLAY MUSIC IN ATTRACT MODE - YES
- PLAY AUDIO IN ATTRACT CLIPS - YES
- FLIPPERS END BONUS SOUNDS - NO
- FREE PLAY - YES
- HSTD INITIALS - 10 LETTER NAME
Tweaked:
- Added coils that were missing from COIL TEST. Also several coils needed their
coil numbers corrected.
- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
- Stopped the timer sound effects on the FORCE targets during the four
mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
as being complete, and increase the VIDEO MODE LEVEL before play begins.
- Greatly improved catching and holding the ball in the horshoe loop for modes
like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and others.
- Improved ball search to use all the devices.
- Increased Hyperspace Multiball jackpot values.
- Tweaked some sound priorities
- Increased scoring for Light Saber Duel
- Made Jedi Multiball start with 2 balls in play.
Re: Star Wars (Stern)
Geplaatst: 14 mei 2018, 12:29
door Pascal
David Pinball Wizz schreef:NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the back
of the loop is adjusted flush with the playfield.
ik heb dat soms, maar niet veel.
wat bedoelen ze met "flush with the playfield"? doorspoelen?
Re: Star Wars (Stern)
Geplaatst: 14 mei 2018, 14:10
door flippers.be
even plat - zonder hoogteverschil
Re: Star Wars (Stern)
Geplaatst: 14 mei 2018, 14:26
door Pascal
Welke post is dat dan?
Re: Star Wars (Stern)
Geplaatst: 14 mei 2018, 15:34
door David Pinball Wizz
die in de achterkant van de horseshoe loop...
misscchien enkel op de pro?
Re: Star Wars (Stern)
Geplaatst: 15 mei 2018, 07:00
door Den Duze
LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
Dit was 1 vd zaken die mij het meest ergerde want die lightsaber verpest veelal de taktiek die je voor ogen had.
1-maal: ok dat hoort er bij maar meerdere keren vond ik echt wel een beetje vervelend ...
Dit is eigenlijk ook zo voor "escape from Hoth" (hopelijk voor een volgende upgrade) maar deze start je zo gemakkelijk niet dus is niet zo erg.