Ghostbusters
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
ja Evert inderdaad, we agree than
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
@David (and all others of course)
first of all, the shity plastic is gone (lol) :
https://pinside.com/pinball/forum/topic ... st-3437645
and as said yesterday, we have tested with hands the wizard mode(s) :
- we came we saw : working, as before, just shoot blue targets for jackpot, until 1 ball only remain
- we're ready to believe you : working, same about shooting blue shoot, but after collecting all (or a certain amount i dont know), a new sequence, you have to lock 2 balls on the scoop, than you have some big jackpots on the left ramp (with a timer), end when only 1 ball remain, or timer reach 0, if than you can redo it by shooting blue target again
- are you a god (be good at everything) : still not there ??? well, after completing the WARTBY, all the mode starts again from the begining
to be sure we also did the 100 ghosts, gozer, terror dog, the brothers, but still nothing happend, than lets suppose the big wizard its not there
first of all, the shity plastic is gone (lol) :
https://pinside.com/pinball/forum/topic ... st-3437645
and as said yesterday, we have tested with hands the wizard mode(s) :
- we came we saw : working, as before, just shoot blue targets for jackpot, until 1 ball only remain
- we're ready to believe you : working, same about shooting blue shoot, but after collecting all (or a certain amount i dont know), a new sequence, you have to lock 2 balls on the scoop, than you have some big jackpots on the left ramp (with a timer), end when only 1 ball remain, or timer reach 0, if than you can redo it by shooting blue target again
- are you a god (be good at everything) : still not there ??? well, after completing the WARTBY, all the mode starts again from the begining
to be sure we also did the 100 ghosts, gozer, terror dog, the brothers, but still nothing happend, than lets suppose the big wizard its not there
- David Pinball Wizz
- Berichten: 4407
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Ghostbusters
Ok too bad on the wizard mode... yet a reason for another update to come hopefully!
IFPA Country Director Belgium
-
- Berichten: 669
- Lid geworden op: 27 mei 2014, 18:28
- Real name: Daniel Fortesque
- Locatie: Rest of the world
Re: Ghostbusters
Hoi ,
Dochter heeft twee dagen stage moeten doen van school bij een bedrijf , en had daarvoor ... transcardjeux , Bernard Loose , gekozen ...
Maar goed , ze is daar twee dagen op stage geweest , en ik heb haar daar gebracht en afgehaald . En daar waren ze dus bezig om de playfields van de GB's die ghosting hadden , te vervangen . Toen ik ze donderdag ging afhalen , waren ze bezig het playfield van een GB LE te vervangen .
Moet dus zijn dat er weldegelijk actie ondernomen is , en dat Stern dus wel zijn verantwoordelijkheid opneemt . Juist maar om te vermelden .
Grttzz
DF
Dochter heeft twee dagen stage moeten doen van school bij een bedrijf , en had daarvoor ... transcardjeux , Bernard Loose , gekozen ...
Maar goed , ze is daar twee dagen op stage geweest , en ik heb haar daar gebracht en afgehaald . En daar waren ze dus bezig om de playfields van de GB's die ghosting hadden , te vervangen . Toen ik ze donderdag ging afhalen , waren ze bezig het playfield van een GB LE te vervangen .
Moet dus zijn dat er weldegelijk actie ondernomen is , en dat Stern dus wel zijn verantwoordelijkheid opneemt . Juist maar om te vermelden .
Grttzz
DF
You don't need eyes to see , you need vision ....
Gameroom : Got LE
Searching for : ...................
Volgende aankoop : ......................
Gone but not forgotten : Totan - Medieval Madness - Scared Stiff - Got Le
Gameroom : Got LE
Searching for : ...................
Volgende aankoop : ......................
Gone but not forgotten : Totan - Medieval Madness - Scared Stiff - Got Le
- David Pinball Wizz
- Berichten: 4407
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Ghostbusters
Merci voor de info Daniel.
Benieuwd hoe het hier verloopt voor de (LE) eigenaars... of zij al iets gehoord hebben.
Benieuwd hoe het hier verloopt voor de (LE) eigenaars... of zij al iets gehoord hebben.
IFPA Country Director Belgium
- jeanclaudev
- Berichten: 169
- Lid geworden op: 31 dec 2011, 15:25
- Real name: jean-claude
- Locatie: Belgium
Re: Ghostbusters
En is het nu een "churchill" playfield ?
Sold: Harlem GT, Victory, Raven, Bone busters, Funhouse, TZ, BDK HUO, SM Red HUO, L0TR, POTC, TSPP, RBION, TOTAN, TOM, Xmen pro HUO,Avengers pro HUO.
-
- Berichten: 669
- Lid geworden op: 27 mei 2014, 18:28
- Real name: Daniel Fortesque
- Locatie: Rest of the world
Re: Ghostbusters
Dat weet ik niet hoor , heb daar eerlijk gezegd nog niet van gehoord .
Wat ik wel weet is , ze hebben me nu duidelijk laten zien wat de fout van het playfield is . En het zou komen door blijkbaar een chemische reactie die gebeurt tussen de clearcoat laag en het speelveld zelf . Het was een heel technische uitleg die ik kreeg van Christophe en Jean-Luc , die waren er mee bezig .
En inderdaad , het was een LE die ze aan het wisselen waren . Blijkbaar komt het daar het meeste voor , maar niet bij allen , er zijn er die het hebben , en er zijn er die het niet hebben . Ook verschilt blijkbaar de tijd dat het zich manifesteert . Er zijn er bij die het direkt hebben , maar ook na bv 2 maanden ...
Raar , maar goed , vind het dus wel heel professionneel dat Stern dus actie onderneemt en het recht zet .
Grttzz
DF
Wat ik wel weet is , ze hebben me nu duidelijk laten zien wat de fout van het playfield is . En het zou komen door blijkbaar een chemische reactie die gebeurt tussen de clearcoat laag en het speelveld zelf . Het was een heel technische uitleg die ik kreeg van Christophe en Jean-Luc , die waren er mee bezig .
En inderdaad , het was een LE die ze aan het wisselen waren . Blijkbaar komt het daar het meeste voor , maar niet bij allen , er zijn er die het hebben , en er zijn er die het niet hebben . Ook verschilt blijkbaar de tijd dat het zich manifesteert . Er zijn er bij die het direkt hebben , maar ook na bv 2 maanden ...
Raar , maar goed , vind het dus wel heel professionneel dat Stern dus actie onderneemt en het recht zet .
Grttzz
DF
You don't need eyes to see , you need vision ....
Gameroom : Got LE
Searching for : ...................
Volgende aankoop : ......................
Gone but not forgotten : Totan - Medieval Madness - Scared Stiff - Got Le
Gameroom : Got LE
Searching for : ...................
Volgende aankoop : ......................
Gone but not forgotten : Totan - Medieval Madness - Scared Stiff - Got Le
- dennis the menace
- Berichten: 255
- Lid geworden op: 14 aug 2011, 01:08
- Real name: dennis verleyen
- Locatie: Belgium
Re: Ghostbusters
Benieuwd of ze ook de speelvelden van een pro zullen aanpakken!
- jeanclaudev
- Berichten: 169
- Lid geworden op: 31 dec 2011, 15:25
- Real name: jean-claude
- Locatie: Belgium
Re: Ghostbusters
ik had gelezen dat de slechte playfield werden gemaakt door "Fun" en de nieuwe door "churchill".
Maar ik weet niet hoe dat u kunt zien de welke het is ...
Maar ik weet niet hoe dat u kunt zien de welke het is ...
Sold: Harlem GT, Victory, Raven, Bone busters, Funhouse, TZ, BDK HUO, SM Red HUO, L0TR, POTC, TSPP, RBION, TOTAN, TOM, Xmen pro HUO,Avengers pro HUO.
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
according to pinside infos/rumours (choose your word) :
seems they're tagging in a different way the build date of their PF, this should be a clue to know who done it...jeanclaudev schreef:ik had gelezen dat de slechte playfield werden gemaakt door "Fun" en de nieuwe door "churchill".
Maar ik weet niet hoe dat u kunt zien de welke het is ...
Gary said they will take care of ALL game with probs...dennis the menace schreef:Benieuwd of ze ook de speelvelden van een pro zullen aanpakken!
-
- Berichten: 131
- Lid geworden op: 17 nov 2011, 16:32
- Real name: Willem De Vuyst
- Locatie: Belgium
Re: Ghostbusters
Beste
Ik ben aant twijfelen om ne gb premium te kopen maar ik lees dat er problemen zijn met de speelvelden.
Inserts die loskomen enz heeft er hier nog iemand ne ghostbusters van de laatste run en is enige verbetering?
Tis nie de bedoeling om een nieuwe kast te kopen die na 300 games aant oppellen is.
Thanks
Ik ben aant twijfelen om ne gb premium te kopen maar ik lees dat er problemen zijn met de speelvelden.
Inserts die loskomen enz heeft er hier nog iemand ne ghostbusters van de laatste run en is enige verbetering?
Tis nie de bedoeling om een nieuwe kast te kopen die na 300 games aant oppellen is.
Thanks
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
mine remain available, more for a swap (i'm still NOT under urgency or in need to sell), but its a PRO...
http://www.flipperforum.be/viewtopic.php?f=13&t=8800
http://www.flipperforum.be/viewtopic.php?f=13&t=8800
Re: Ghostbusters
clonekiller schreef:Beste
Ik ben aant twijfelen om ne gb premium te kopen maar ik lees dat er problemen zijn met de speelvelden.
Inserts die loskomen enz heeft er hier nog iemand ne ghostbusters van de laatste run en is enige verbetering?
Tis nie de bedoeling om een nieuwe kast te kopen die na 300 games aant oppellen is.
Thanks
Hier geen problemen met het speelveld, is een premium van de laatste run.
- Automark
- Berichten: 493
- Lid geworden op: 18 aug 2013, 00:06
- Real name: Mark
- Locatie: Rest of the world
Re: Ghostbusters
En mocht het wel voorkomen, dan wordt het door stern opgelost.
-
- Berichten: 131
- Lid geworden op: 17 nov 2011, 16:32
- Real name: Willem De Vuyst
- Locatie: Belgium
Re: Ghostbusters
Ondertussen is de ghostbusters premium goed aangekomen!
Toffe kast wel de metal posts aan de outlanes iets verlaagd.
Toffe kast wel de metal posts aan de outlanes iets verlaagd.
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
1.12 is available (not officialy ! only update at your own risk)
just change the last number directly on the download link on the STERN page (1_11 to 1_12)
just change the last number directly on the download link on the STERN page (1_11 to 1_12)
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
haha ! just received a PM on pinside from D. new code is coming...
and for now GB is than going nowhere
and for now GB is than going nowhere
- David Pinball Wizz
- Berichten: 4407
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Ghostbusters
I hope it's big.
I saw new code on the Ghostbusters in Comic Sans...?
I saw new code on the Ghostbusters in Comic Sans...?
IFPA Country Director Belgium
- Bingovit
- Berichten: 4940
- Lid geworden op: 13 aug 2011, 22:40
- Real name: Evert Brochez
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
David Pinball Wizz schreef:I hope it's big.
I saw new code on the Ghostbusters in Comic Sans...?
Dat is enkel 1.12
-->The Dark Pinball Specialist<--
*"Serving the world of pinball since 2005!"*
*"Serving the world of pinball since 2005!"*
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
yep, not "old" 1.12 of course, the next one
i'm speaking with D in PM on pinside, he said this next one will be more focuse on bug corrections
lets hope a next-next one with gameplay advance...
now he's replying me, dont want to bore him asking too much, will see how it goes
i'm speaking with D in PM on pinside, he said this next one will be more focuse on bug corrections
lets hope a next-next one with gameplay advance...
now he's replying me, dont want to bore him asking too much, will see how it goes
- David Pinball Wizz
- Berichten: 4407
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Ghostbusters
Bug fixes are most important. A buggy game is really bad.
But ghostbusters needing a little gameplay improvements is needed I think.
But ghostbusters needing a little gameplay improvements is needed I think.
IFPA Country Director Belgium
- David Pinball Wizz
- Berichten: 4407
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Ghostbusters
1.13 pro
New:
- Added an alert sound effect when the flippers change during MASS HYSTERIA
MULTIBALL. The flippers switch near the end of the warning.
Fixes:
- Found a couple speech calls that will be censored if the game is set to not
allow R-rated speech.
- Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
- Fixed THE BALLROOM instruction text to match the color of the inserts.
- If balls were being held in the LIBRARY LOCK at game start, they were making
the playfield valid when released.
- P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
- The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
anything but AUTO.
- SUPER JACKPOT CHAMPION was not handled correctly.
- If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
be skipped.
- Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
- CAPTIVE BALL TEST was mislabeled.
- Fixed mispelling of instruction text on GOZER THE GOZERIAN.
- The TERROR DOG HURRYUP was not resetting properly after being collected.
- Sometimes PICT-O-POPS was handing out the same award twice in a row.
- Sometimes PICT-O-POPS was handing out awards that didn't make sense.
(ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
- ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
shouldn't be.
- TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
award if it's already at its maximum level.
- If a mode ladder was completed, shooting that shot would unlight all other
lit modes.
- Starting WE CAME WE SAW MULTIBALL was also awarding a jackpot for the shot.
- Starting WE ARE READY TO BELIEVE YOU was also awarding a LEFT RAMP
incorrectly.
- Sometimes SKILL SHOT would not offer awards it should have.
- When SUPER JACKPOT was running, the display would sometimes show
the incorrect SUPER JACKPOT multiplier.
- Completing THE BALLROOM was starting WE CAME WE SAW MULTIBALL
without shooting the ramp again.
- STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
awards.
Tweaks:
- If you disable your slimer mech with the Adjustment then the Ghost Target
will now trigger Slimer hits.
- The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
is achieved.
- The timer was not being displayed for HE SLIMED ME.
- SPOOK CENTRAL was not allowing the player enough time to complete the mode.
- Added callout at the start of STAY PUFT MARSHMALLOW MAN.
- Added P.K.E. FRENZY JACKPOT callout.
- Added GOZER HURRYUP callout.
- Added GEAR COLLECT callout.
- Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to
a more reasonable value.
- Added callout to the start of STORAGE FACILITY MULTIBALL.
- The SUBWAY EJECT ball saver no longer overrides the main ball saver if
set to the default time or less.
- Changed the colors of the extra ball lamp effects to green and white.
- Tweaked the EQ of some sounds.
1.13 premium/le
New:
- Added an alert sound effect when the flippers change during MASS HYSTERIA
MULTIBALL. The flippers switch near the end of the warning.
Fixes:
- Found a couple speech calls that will be censored if the game is set to not
allow R-rated speech.
- Using the disable adjustment for the the Slimer mech will completely disable
the mech.
- Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
- Fixed THE BALLROOM instruction text to match the color of the inserts.
- If balls were being held in the LIBRARY LOCK at game start, they were making
the playfield valid when released.
- P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
- The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
anything but AUTO.
- SUPER JACKPOT CHAMPION was not handled correctly.
- If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
be skipped.
- Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
- CAPTIVE BALL TEST was mislabeled.
- Fixed mispelling of instruction text on GOZER THE GOZERIAN.
- The TERROR DOG HURRYUP was not resetting properly after being collected.
- Sometimes PICT-O-POPS was handing out the same award twice in a row.
- Sometimes PICT-O-POPS was handing out awards that didn't make sense.
(ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
- ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
shouldn't be.
- TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
award if it's already at its maximum level.
Tweaks:
- If you disable your slimer mech with the Adjustment then the Ghost Target
will now trigger Slimer hits.
- The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
is achieved.
- The timer was not being displayed for HE SLIMED ME.
- SPOOK CENTRAL was not allowing the player enough time to complete the mode.
- Added callout at the start of STAY PUFT MARSHMALLOW MAN.
- Added P.K.E. FRENZY JACKPOT callout.
- Added GOZER HURRYUP callout.
- Added GEAR COLLECT callout.
- Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to
a more reasonable value.
- Added callout to the start of STORAGE FACILITY MULTIBALL.
- The SUBWAY EJECT ball saver no longer overrides the main ball saver if
set to the default time or less.
- STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
awards.
- Changed the colors of the extra ball lamp effects to green and white.
- Tweaked the EQ of some sounds.
New:
- Added an alert sound effect when the flippers change during MASS HYSTERIA
MULTIBALL. The flippers switch near the end of the warning.
Fixes:
- Found a couple speech calls that will be censored if the game is set to not
allow R-rated speech.
- Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
- Fixed THE BALLROOM instruction text to match the color of the inserts.
- If balls were being held in the LIBRARY LOCK at game start, they were making
the playfield valid when released.
- P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
- The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
anything but AUTO.
- SUPER JACKPOT CHAMPION was not handled correctly.
- If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
be skipped.
- Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
- CAPTIVE BALL TEST was mislabeled.
- Fixed mispelling of instruction text on GOZER THE GOZERIAN.
- The TERROR DOG HURRYUP was not resetting properly after being collected.
- Sometimes PICT-O-POPS was handing out the same award twice in a row.
- Sometimes PICT-O-POPS was handing out awards that didn't make sense.
(ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
- ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
shouldn't be.
- TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
award if it's already at its maximum level.
- If a mode ladder was completed, shooting that shot would unlight all other
lit modes.
- Starting WE CAME WE SAW MULTIBALL was also awarding a jackpot for the shot.
- Starting WE ARE READY TO BELIEVE YOU was also awarding a LEFT RAMP
incorrectly.
- Sometimes SKILL SHOT would not offer awards it should have.
- When SUPER JACKPOT was running, the display would sometimes show
the incorrect SUPER JACKPOT multiplier.
- Completing THE BALLROOM was starting WE CAME WE SAW MULTIBALL
without shooting the ramp again.
- STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
awards.
Tweaks:
- If you disable your slimer mech with the Adjustment then the Ghost Target
will now trigger Slimer hits.
- The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
is achieved.
- The timer was not being displayed for HE SLIMED ME.
- SPOOK CENTRAL was not allowing the player enough time to complete the mode.
- Added callout at the start of STAY PUFT MARSHMALLOW MAN.
- Added P.K.E. FRENZY JACKPOT callout.
- Added GOZER HURRYUP callout.
- Added GEAR COLLECT callout.
- Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to
a more reasonable value.
- Added callout to the start of STORAGE FACILITY MULTIBALL.
- The SUBWAY EJECT ball saver no longer overrides the main ball saver if
set to the default time or less.
- Changed the colors of the extra ball lamp effects to green and white.
- Tweaked the EQ of some sounds.
1.13 premium/le
New:
- Added an alert sound effect when the flippers change during MASS HYSTERIA
MULTIBALL. The flippers switch near the end of the warning.
Fixes:
- Found a couple speech calls that will be censored if the game is set to not
allow R-rated speech.
- Using the disable adjustment for the the Slimer mech will completely disable
the mech.
- Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
- Fixed THE BALLROOM instruction text to match the color of the inserts.
- If balls were being held in the LIBRARY LOCK at game start, they were making
the playfield valid when released.
- P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
- The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
anything but AUTO.
- SUPER JACKPOT CHAMPION was not handled correctly.
- If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
be skipped.
- Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
- CAPTIVE BALL TEST was mislabeled.
- Fixed mispelling of instruction text on GOZER THE GOZERIAN.
- The TERROR DOG HURRYUP was not resetting properly after being collected.
- Sometimes PICT-O-POPS was handing out the same award twice in a row.
- Sometimes PICT-O-POPS was handing out awards that didn't make sense.
(ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
- ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
shouldn't be.
- TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
award if it's already at its maximum level.
Tweaks:
- If you disable your slimer mech with the Adjustment then the Ghost Target
will now trigger Slimer hits.
- The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
is achieved.
- The timer was not being displayed for HE SLIMED ME.
- SPOOK CENTRAL was not allowing the player enough time to complete the mode.
- Added callout at the start of STAY PUFT MARSHMALLOW MAN.
- Added P.K.E. FRENZY JACKPOT callout.
- Added GOZER HURRYUP callout.
- Added GEAR COLLECT callout.
- Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to
a more reasonable value.
- Added callout to the start of STORAGE FACILITY MULTIBALL.
- The SUBWAY EJECT ball saver no longer overrides the main ball saver if
set to the default time or less.
- STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
awards.
- Changed the colors of the extra ball lamp effects to green and white.
- Tweaked the EQ of some sounds.
IFPA Country Director Belgium
- RipleYYY
- Berichten: 890
- Lid geworden op: 24 apr 2012, 09:09
- Real name: mic
- Locatie: Belgium
- Contacteer:
Re: Ghostbusters
D. didnt lie to me than (but why he should have done it !?)
now, lets hope for (much) more, will try...
now, lets hope for (much) more, will try...
- David Pinball Wizz
- Berichten: 4407
- Lid geworden op: 15 aug 2011, 07:44
- Real name: David Deturck
- Locatie: Belgium
Re: Ghostbusters
Tis een goeie zaak dat de grootste bugs eruit zijn in ieder geval.
En vooral de mass hysteria geluids toevoeging bij het switchen van de flippers.
En vooral de mass hysteria geluids toevoeging bij het switchen van de flippers.
IFPA Country Director Belgium
Re: Ghostbusters
Is idd een zeer goeie zaak, vrijdag heb ik op een Ghostbusters premium een gecombineerde multiball zodanig verkloot dat ik tijdens mass hysteria geen enkel shot heb kunnen nemen. Telkens ik door had of het nu reversed flipperen was of niet verloor ik een bal en switchte die terug met als resultaat terug een bal weg.David Pinball Wizz schreef:En vooral de mass hysteria geluids toevoeging bij het switchen van de flippers.
Met een geluids toevoeging zal dit nu niet meer gebeuren (hoop ik toch).
TAF