Game of Thrones - Stern

Wat doen intussen de fabrikanten?
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JoachimR
Berichten: 275
Lid geworden op: 14 sep 2011, 17:56
Real name: Joachim Reniers
Locatie: Belgium

Re: Game of Thrones - Stern

Bericht door JoachimR » 16 jul 2019, 10:10

David Pinball Wizz schreef:Ook niet het autospotten van targaryen wanneer je dat huis kiest. Dat zijn 3 modes minder dat je ineens moet spelen." :)
Op zich denk ik dat dat niet zo een voordeel is, misschien leuk als je het eindspel wil zien, maar de grootste punten zitten hem vooral in het goed spelen van de modes en multibals met de multipliers. Targaryen is op zich al een mode die zeer veel punten opbrengt dus als je deze kan spelen met uw multipliers goed hoog (wat nu veel makkelijker zal zijn met het juiste huis) gaat dat nog hoger zijn en deze kan je nu net niet spelen dan. Targaryen heeft voor de rest ook niet zo een groot voordeel als de rest vind ik.

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Den Duze
Berichten: 655
Lid geworden op: 15 aug 2011, 14:28
Real name: Dujardin Didier

Re: Game of Thrones - Stern

Bericht door Den Duze » 16 jul 2019, 13:18

Blijkbaar heeft men vooral ingezet op het eenvoudiger behalen van Hand/Throne.
Dat vind ik eerlijk gezegd een spijtige zaak daar Hand halen toch zeker haalbaar was voor de meeste spelers en Throne een leuke uitdaging was (misschien nog is).
De andere aanpassingen zie er wel nuttig uit ... volgende wedstrijd eens uitproberen hé

jeroenos
Berichten: 22
Lid geworden op: 11 jun 2018, 20:42
Real name: Jeroen

Re: Game of Thrones - Stern

Bericht door jeroenos » 17 jul 2019, 14:30


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RipleYYY
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Lid geworden op: 24 apr 2012, 09:09
Real name: mic
Locatie: Belgium
Contacteer:

Re: Game of Thrones - Stern

Bericht door RipleYYY » 18 jul 2019, 07:36

finally, and because of Dwight of course, GB was well linked to this new GOT code
like lots of others, i was please to see Dwight so enthousiast on the stream, about GOT, but also happy to reply (positively) about all the GB asks... :D

seems more than a good news for these 2 pins

:respect:

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David Pinball Wizz
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Lid geworden op: 15 aug 2011, 07:44
Real name: David Deturck
Locatie: Belgium

Re: Game of Thrones - Stern

Bericht door David Pinball Wizz » 18 jul 2019, 22:29

Code is up!


LE/PREMIUM V1.36 - July 14th, 2019
==================================
New:
- Added a lamp effect when a playfield multiplier is lit.
- Added a lamp effect when a house is lit.
- Added flasher and sound effects to the sword lock eject sequence during
BLACKWATER MULTIBALL.
- Added Adjustment for new ACTION BUTTON ACTIONs. There are two choices:
EACH HOUSE SEPARATE - Each of the 6 houses you can choose to be have
something interesting they can do:
TARGARYEN - Freeze all timers for a few seconds
STARK - Once per ball kill one mode with a DIRE WOLF. Collect a
bonus.
MARTELL - Once per ball add-a-ball in Multiball
BARATHEON - Once per ball light both outlanes for Lord of Light for
a few seconds
TYRELL - Once per ball Iron Bank (now worth more)
LANNISTER - Spend 1000+ Gold to buy the next playfield multiplier
GREYJOY - None at start, The button ability of the last house
they have completed.
IRON BANK - The old Iron Bank rule but now with higher scores.
- Defaults to EACH HOUSE SEPARATE.
- You can only have one button ability at a time. If you steal one or buy
one your previous one is displaced.
- If set to EACH HOUSE SEPARATE the button will blink with the following new
colors. The button will be off when nothing is available:
GREEN
- Start a game
WHITE
- Choose your house
- Entering your Initials
- Launch the ball
RED
- Choose your battle
- Video mode attack
YELLOW
- Choose Items to purchase
ON SOLID
- All House abilities in the color of the house
- Stark, Martell, Baratheon, and Tyrell can only be used once per ball.
- If you have two houses stacked and you have the Stark button ability,
the house that is completed will be the top house in the selection pair.
If you don't remember which was the top house in the selection list, the
house that will be completed is the house on the left in the background
with two flags.
- Added 3 Button Abilities to Mystery. You can now buy the Baratheon,
Lannister, or Martell button abilities.
- Added Baratheon house ability. If you are Baratheon, or Greyjoy and you have
completed House Baratheon. The left 3-bank will advance you toward Wall
Multiball when it is completed.
- Added Adjustment to start the game from the action button. This will default
to YES. The Action Button will start a game by default.
- Added audits for LORD OF LIGHT.
- Added Choosing Targaryen as your house.
- Spots all of the Targaryen modes completed.
- Button ability is to freeze all timers for 20 seconds.
- Added Targaryen Champion in the attract mode
- Added sound, lamp, and speech effects to ARCHERS, CHARGE, BREACH
- Added House Mode completion when you collect the Castle Award. The mode will
immediately end and you will receive bonus points.
- Added an adjustment to force all players to the same house. The choices will
be PLAYERS CHOICE (default), TARGARYEN, STARK, BARATHEON, LANNISTER, GREYJOY,
TYRELL, MARTELL, and RANDOM. PLAYERS CHOICE (default) will allow all players
to choose separately, like normal.
- Added RANDOM as a choice when selecting your house. If you select RANDOM the
game will choose which house you will be randomly.
- Added a new Castle Corner rule:
- On the upper playfield, the first time the ball goes through the
right return lane, the top left corner will light for a few seconds.
- If you shoot the corner before the light times-out the game will spot
the next level you need on the path to CASTLE MULTIBALL. IE. ARCHERS,
CHARGE, BREECH.
- This is only available once per ball.
- Added a few speech calls from the show.


Tweaked:
- The display effect for increasing the playfield multiplier
now indicates the new level (2X, 3X, etc.)
- Improved the reliability of the sword lockup device.
- Increased the values of Iron Bank. It's now very worth it if your playfield
multiplier is > 2X.
- Increased all the gold that House Lannister receives (or Greyjoy after they
stole the Lannister abilities):
- Game Start - now 750, was 500, normal 100
- New gold Target - now 125, was 30, normal 15
- Old gold Target - now 15, was 5, normal 5
- Gold Targets Complete - now 750, was 450, normal 250
- Top Lanes Complete - now 225, was 35, normal 135
- Pict-O-Pops - now 750, was 300, normal 150
- Ball Lock - now 350, was 150, normal 75
- Completing House Lannister - now 500, was 0, normal 250
- Reduced the default volume from 33 to 20
- Moved turning Advance Play on, when the game is set to casual mode, to the
right flipper button. Now hold the right flipper button to enable ADVANCE
PLAY for three seconds. The Action button will no longer do this.
- Changed the scoring for the spinner. There are now nine levels instead of
three.
- You can only increase the level of your spinner up to how many house
modes you have completed plus one.
- When the spinner value is increased the value grows based on what
level your spinner is at. Each level grows the spinner faster.
- Each ball the spinner starts a level one.
- Completing the three bank of targets bumps you to the next level.
- Each drop target hit increases the value of the spinner.
- Hitting the battering ram sometimes also increases the value of the
spinner.
- Increased the ball save times for 3 multiballs: Iron Throne, Wall, and Hand
of the King.
- The full screen BARATHEON battle display was updated to indicate when the
left drop target final shots are available.
- Enhanced the display effect for lighting houses.
- Enhanced display effects during WINTER HAS COME MULTIBALL.
- Changed the timer for selecting which house mode to play. It will start at
three seconds. Each button press will add eight seconds. The timer will max
out at 20 seconds.
- Increased how many seconds are added back to the playfield multipliers when
you hit the battering ram.
- Increased the max number of seconds the playfield multipliers last before
timing out. Hitting the Battering Ram can now give more time than it starts
with.
- Changed the add-a-ball display effect from the Martell button ability to
read MARTELL - ADD A BALL instead of IRON BANK -> ADD A BALL.
- Greatly increased the score values of Castle Multiball
- Increased the score values of Castle Award
- Improved the choreography of Castle Multiball
- Removed the frenzy nature from Castle Multiball. The scoring on each sw was
too noisy and distracted from the main goals of the multiball.
- Increased the scores for Iron Throne.
- Increased the score for Baratheon House Mode and shorted the timer.
- Added a couple seconds to the House Greyjoy Timer.
- PICT-O-POPS will no longer award INCREASE WALL JACKPOT while WALL
MULTIBALL is running.
- Removed key lamps during large playfield engulfing lamp effects. You will be
able to see if shoot again is blinking during most of the large effects now.


Fixed:
- WINTER IS COMING was being advanced on shots when it
shouldn't have.
- During the second Targaryen dragon, sometimes the hurry up value
would get miscalculated, causing scores ending in nonzero values.
- A purchased SUPER JACKPOT wasn't being awarded correctly during
BLACKWATER MULTIBALL.
- Grace periods during BLACKWATER MULTIBALL were not always
handled correctly.
- Improved CHOOSE YOUR BATTLE's reliability. Also, only display the
instructions once per player.
- Fixed misspelling of "WILDFIRE" in PICTO-POPS.
- Removed AD_START_GAME_ON_CREDIT functionality from the game because it now
exists in the system.
- During HAND OF THE KING MULTIBALL (or when playing as TYRELL), rolling thru
a lit return lane no longer displays "+1 COMBO MULTIPLIERS" if it's already
at its maximum.
- Fixed INSTALL EXTRA EASY menu option. It should now install correctly.
- MYSTERY was sometimes offering LIGHT SWORDS when it was not available to
be lit.
- MYSTERY and PICT-O-POPS were sometimes awarding LIGHT EXTRA BALL and
SPECIAL when there were none available to award.
- Completing a mode could light EXTRA BALL when there were none available
to award.
- During BATTLE FOR THE WALL MULTIBALL, sometimes the ball saver would run
for an extended period of time.
- Sometimes the time allowed for CHOOSE YOUR BATTLE was not as long as it
should be.
- Video mode collision detect fixed.
- Fixed LORD OF LIGHT handling. The save effects and INSTANT INFO were
sometimes indicating LORD OF LIGHT was in effect when it wasn't.
- Fixed Bonus Held. It will now only give an extra bonus if on the last ball
and you do not have an extra ball.


Moved to SYSTEM 2.31 -
- Updated to nodeboard firmware v0.49.0

- Added Service Menu selection UTIL->ENDGAME. This selection is only
available when there is an active game. When selected the operator will
be prompted to confirm that they wish to end the current game. Once
confirmed and upon exiting the Service Menu, the game will be in attract
mode.

- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.

- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of
times a game is ended via the Service Menu or FLIPPER+START BUTTONs.

- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED
FRACTION".
For a USA coin door when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"

- Updated Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE
INIZIALI"

- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.
- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.

- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY
SYMBOL".

"MINIMAL" will replace consecutive identical coin/credit increments
with "..".

"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN,
SWIPE, or TAP.

USA 13 (as opposed to the current active GAME PRICING) is used to
demonstrate the effects of the different options in the Service Menu as
there is a difference between STANDARD and MINIMAL formatting. (and there
may not be in the current active pricing).

STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00
4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50
6/2.00

MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50
6/2.00

STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00
3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00
4/$1.50 6/$2.00

MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50
6/$2.00

- Updated Custom Pricing Editor to display using Pricing Format. Use <BACK and
NEXT> to select the pricing and EDIT to change the Pricing Format. The
Pricing Format adjustment will also be updated upon EXIT.

- Updated TechAlert switch numbering to be consistent with the game manuals.

- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE".

- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).

- Updated Pricing Table:
- Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU,
2/$3.00 AU"
- Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
- Removed Italy 1 "1/EUR 0.50"
- Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
- Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
- Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to
"1/2 SwF, 2/4 SwF, 3/5 SwF"
- Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
- Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
- Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
- Removed UK 6 "3/2.00 GBP"
- Removed Portugal "1/EUR 0.50"
- Removed Germany 1 "1/EUR 0.50"
- Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
- Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
- Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
- Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
- Removed Euro 6 "2/EUR 0.50"
- Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
- Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
- Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
- Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
- Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
- Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
- Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1,
4th 1, 5th 0, 6th 0"
- Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1,
4th 1, 5th 0, 6th 0"
- NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1,
4th 1, 5th 0, 6th 0" remains unchanged

- Updated Austria default pricing to Euro 5
- Updated Belgium default pricing to Euro 5
- Updated Finland default pricing to Euro 5
- Updated France default pricing to Euro 7
- Updated Germany default pricing to Euro 2 and Euro Coin Door
- Updated Greece default pricing to Euro 5
- Updated Italy default pricing to Euro 5 and Euro Coin Door
- Updated Netherlands default pricing to Euro 5
- Updated Portugal default pricing to Euro 1 and Euro Coin Door
- Updated Spain default pricing to Euro 5
- Updated Switzerland default pricing to Switzerland 1

- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings
to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"

When using the saved settings with another machine of the SAME TITLE and
MODEL (for example settings file created on a DeadPool Pro and restoring
to a different DeadPool Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"

When using the saved settings with another machine of a DIFFERENT TITLE or
MODEL (for example settings file created on a DeadPool Pro and restoring
to a Munsters Pro)
you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"

"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below
and all Feature Adjustments.

"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard
Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"

Games will now persist ALL SETTINGS after a software update. This
functionality will be available in the game release AFTER the release which
uses system 2.24.

- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be synchronized with the Q24 knocker.
- Updated COIN DOOR EDITOR to display the selected settings and whether they
are the FACTORY default or CUSTOM configuration.

- Added Custom Coin Door Editor.
You can specify the UNITS PER PULSE for the base coin and the number of
PULSES generated by each coin switch (left, center, right, 4th, 5th,
6th). The UNITS have a range of 1 to 10000 and PULSES have a range of 0
to 100. For example the USA coin door has a UNIT of 25 and the left and
right slots generate 1 PULSE and the center slot (the DBV) generates four
PULSES. The coin mechanisms accept quarters and the DBV dollars.
Therefore, the UNIT is 25 (for 25 cents) and the left and right generate
1 PULSE for a single quarter and the center slot generates 4 PULSES for a
dollar bill being four quarters.
If Standard Adjustment "Game Pricing" is changed to a selection with
different UNITS PER PULSE than the active CUSTOM coin door, the custom
coin door will be reset to the factory default for that Game Pricing
selection.

- Added system adjustment for Spike 2 games when a headphone kit is installed:
"MUTE KNOCKER IF HP DETECTED" - will not play replay knocker sound when
headphones are in use. Default value is NO (not muted).
"DISABLE Q24 KNOCK IF HP DETECTED" - will not fire Q24 knocker coil when
headphones are in use. Default value is NO (not disabled).
- DIAG->NODE->BRD->Overcurrent Test now displays Drive/Coil and Light/LED
description instead of device address.

- Added LIFETIME count to Standard Audit #16 "Total Plays".
- Added JAPAN_3 Coinage 1/YEN 200.
- Added attract mode tutorial videos for inserting coins, pressing
start button, using ball plunger, and flipper buttons.
- Added UTIL->VOL adjustments for minimum and maximum master volume level and
minimum and maximum headphones volume level.
This will limit the selectable volume range from the service menu Plus and
Minus keys and the headphones rotary dial.
- Added support for 6th coin switch.

- Added UTIL->VOL adjustments speaker balance, backbox speaker type, and
cabinet speaker type for Spike 1 games.
- When entering UTIL->VOL, the first sub-menu adjustment is selected, previous
behavior would select the last displayed sub-menu adjustment.
- Added Standard Adjustment "START GAME ON CREDIT". Settings are:
- "OFF" - Do not automatically start a game or add a player when inserted
money registers a credit.
- "FIRST ONLY" - Automatically start a game when inserted money registers a
credit
- "ALL CREDITS" - Automatically start a game or add a player when inserted
money registers a credit
- Adding multiple credits simultaneously, via a bill acceptor, will only
start a one player game or add a single player.
- Default setting is "OFF"
- Removed unused obsolete Standard Adjustments: "FLASH LAMP POWER", "COIL
PULSE POWER", "BILL VALIDATOR", "TEAM SCORES", and "CONSOLATION BALL".
- Removed Standard Adjustments: "COIN DOOR BALL SAVE", "COIN DOOR DISABLE
TILT", "COIN DOOR OPEN NODE BUS POWER" from games which do not have a coin
door interlock switch.

- Added USA_13 Coinage 1/$1.00, 7/$5.00

- Added adjustment to scale GI, Insert, and Flasher LED brightness, range is
25% to 100%.
- Added adjustment to limit GI, Insert, and Flasher LED Max brightness, range
is 64 to 255.

- Added bass frequency filter selection options: 125Hz, 250Hz, and disabled.
- Added treble frequency filter selection options: 4kHz, 8kHz, and disabled.

- Added adjustments for backbox and cabinet speaker types to the service menu
UTIL->VOL. Supported speaker types are "8 OHM" and "4 OHM".
The amplifier power curve is appropriately adjusted for the selected speaker
type.

- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is
inconsistent or poorly gapped

- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.

- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Minimum value of 750ms, maximum value of 1500ms, and default value of 1000ms

- Added adjustments for backbox speaker bass/treble, cabinet speaker
bass/treble, and cabinet/backbox speaker balance to service menu
UTIL->VOL. Speaker balance allows lowering the volume level of
cabinet speaker or backbox speakers vs. the other.

- Added USA_12 Coinage 1/$0.25, 5/$1.00

- Added audit for total number of one, two, three, and four players games
that have been played.
- Added Node Bus Communication test to diag menu
- Added adjustment for "GAME PLAY B.BOX BRIGHTNESS"
- Renamed "BACKBOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS"

- Updated Norway coin door to 1/5/10/20 Kr for left/center/right/4th slot.
- Updated Sweden coin door to 1/5/10/2 Kr for left/center/right/4th slot.
- Added Sweden 3 credit pricing 1 credit for 10 Kr by default

- At boot a LOCATING NODE BOARDS message will display if a required node
board is not discovered, previously it would incorrectly state UPDATING
NODE BOARD and UPDATE FAILED. The node board number(s) of missing boards
will be displayed and updated as boards are found.

- Added China currency and pricing support
- Added support for eWallet pseudo ticket dispenser device.
IFPA Country Director Belgium

Pinballwizzie
Berichten: 72
Lid geworden op: 18 aug 2011, 09:01
Real name: Taco Wouters
Locatie: The Netherlands

Re: Game of Thrones - Stern

Bericht door Pinballwizzie » 19 jul 2019, 06:33

Mooi nieuws! Even vraagje voor een leek qua updaten. Wat is het verschil tussen een quick update en full?
En welke moet ik het beste nemen.

Ik zag laatst in Denemarken iemand de Deadpool updaten en dat ging behoorlijk vlotjes terwijl mijn herinnering was dat het echt wel een dikke 20 a 30 minuten in beslag nam.

Gebruikersavatar
David Pinball Wizz
Berichten: 4400
Lid geworden op: 15 aug 2011, 07:44
Real name: David Deturck
Locatie: Belgium

Re: Game of Thrones - Stern

Bericht door David Pinball Wizz » 19 jul 2019, 07:42

Ik doe altijd quick zonder verify.
De spike II's kunnen idd kleinere updates doen of stukjes doen. Vb enkel van nodeboard firmware, etc...

Terwijl 'vroeger' was het alles wissen en vervangen.


Enigste jammer aan gans deze update is denk ik dat hij makkelijker geworden is.

Ik ben wel curieus wat nu de beste strategie is...
Mijn voorspelling voor wedstrijden:

Stark kiezen en genoeg huizen kwalificeren om zo je modes te kunnen starten en dan op elk van de 3 ballen te cashen met je direwolf. Gevolg, zo goed als gegarandeerde hand of the king.

Ik ga hem denk ik meest spelen als tyrell, martell of lannister.

Greyjoy kan max 1 ability hebben van het andere huis maar dit blijft wel interessant als hij vb de more gold blijft overnemen van een verslaan lannister, inlane combos up van tyrell voor de rest van tspel. Als je vb telkens je button ability wint bij het verslaan van een huis, je gebruikt die binnen dezelfde bal en je verslaat een nieuw huis, dan ben je er eigenljk in geslaagd om 2 button abilities te hebben binnen dezelfde bal :)


Dus voor thuis ga ik hem op random zetten, anders ga ik hem denk ik constant tzelfde beginnen spelen als er eentje iets meer uit balans is :)
IFPA Country Director Belgium

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JoachimR
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Re: Game of Thrones - Stern

Bericht door JoachimR » 19 jul 2019, 09:54

David Pinball Wizz schreef:Stark kiezen en genoeg huizen kwalificeren om zo je modes te kunnen starten en dan op elk van de 3 ballen te cashen met je direwolf. Gevolg, zo goed als gegarandeerde hand of the king.
Ik moet de nieuwe software nog spelen dus ik moet dit uiteraard nog uittesten, maar mij lijkt dat niet de optimale strategie, enkel als de kast zeer moeilijk staat (moeilijke BW locks outlanes zonder rubbers...) om toch een basisscore neer te zetten. HOTK wordt vooral interessant als je tot de laatste ram jackpot geraakt (3 of 2 rondes witte schoten completen) of hoge multipliers en laat stark nu net HOTK langer maken met de bonus rondes tussendoor. Ik denk dat ik gemiddeld trouwens nog geen 400M haal op HOTK wat je met 1 goed mode ook kan halen.

Anyway het gaat zeker interessant zijn om de kast de komende weken terug te herontdekken :pin:

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David Pinball Wizz
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Re: Game of Thrones - Stern

Bericht door David Pinball Wizz » 19 jul 2019, 09:58

Ok Joachim klopt maar op wedstrijd kies ik stark

En ik speel modes... als ik zie dat ik mn bal kwijt geraak of mn tijd op is... dan tik ik mn action button... en kom ik toch zo dichter bij hand of the king en heb ik toch punten geraapt onderweg.

En vertaal je dit naar een exploitatiekast met 5 ballen + 1 of 2 extra's:
Kies Stark en je kan bijna gratis 6 of 7 van de 9 modes verslaan... zeg nu niet dat je in iron throne geen dikke scores kan pompen hé ;)

Daarom, een shot wegnemen met stark ipv een mode beeindigen en targaryen 1 level maken ipv 3 lijkt me toch veel beter en vooral uitdagender. Desnoods in een setting steken a la extra easy voor diegene die twillen en tis opgelost éh :)
Of koppel de scores van HOTK en Iron Throne en het aantal normaal gespeelde modes (of schoten erin) en dan is het ook opgelost.
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JoachimR
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Re: Game of Thrones - Stern

Bericht door JoachimR » 19 jul 2019, 10:29

Zoals ik al zij, ik ga het zelf allemaal nog eens moeten uittesten en het kan zijn dat ik u daarna ook gelijk geef hoor :D

Een andere mogelijkheid (een variatie van wat jij bedoelt met de modes u jackpots laten bepalen) zou zijn dat als je de direwolf gebruikt scores in HOTK en IT er een bepaald percentage puntaftrek is voor de schoten/jackpots per keer dat je de direwolf gebruikt (percentage exponentieel omhoog laten gaan per extra keer je er gebruik van maakt?)

Als je voor Targaryan kiest zou dan mss het beste zijn dat je enkel de eerste 2 moet spelen (ze rijd zelf op drogon dus dat zou ook in het verhaal passen dat je deze niet moet spelen :D )

Met Iron throne kan je inderdaad hoge scores halen, maar mijn hoogste score die er momenteel opstaat was niet toen ik IT gehaald heb ;) (en ik ben tot op 1 schot van IT uit te spelen geraakt toen)

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David Pinball Wizz
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Re: Game of Thrones - Stern

Bericht door David Pinball Wizz » 19 jul 2019, 10:33

ja voila, of dat ze dan enkel moet vechten tegen één 'speciale' draak (zoals in de serie)
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Pinballwizzie
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Re: Game of Thrones - Stern

Bericht door Pinballwizzie » 19 jul 2019, 13:14

Zojuist een paar potjes gespeeld op de nieuwe software. Ik vind het waanzinnig tot nu tot.
Je kunt kiezen voor makkelijk, denk ik, via Stark, maar ik heb deze nog niet getest.
Maar ook gewoon de oude route via Martel en dan is er weinig veranderd.

Maar ik verwacht dat het met name Lannister wordt tijdens de wedstrijden. Multipliers zijn enorm, en misschien de hoeveelheid Gold die ik momenteel op pik tijdens het spel, buiten proportie. Want ik kan nu HOTK of IT makkelijk spelen met 5x multipliers, op het moment dat ik denk dat het belangrijk is, maar dat geeft wel een heerlijk rush! Voorheen was dat nog wel eens mogelijk maar zeker niet zo gemakkelijk als nu.

Pinballwizzie
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Re: Game of Thrones - Stern

Bericht door Pinballwizzie » 19 jul 2019, 18:08

Na enkele potjes gespeeld te hebben..scores flying high met de nieuwe software.
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RipleYYY
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Re: Game of Thrones - Stern

Bericht door RipleYYY » 19 jul 2019, 19:18

lol Taco ! near 4X the PINSIDE best score...
remember me to not chose GOT when i'll next have to play against you :D

Michel

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Pascal
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Re: Game of Thrones - Stern

Bericht door Pascal » 21 jul 2019, 15:36

met stark wordt het wel makkelijk om de kast uit te spelen.
gelukkig kan je via de instellingen de action button terug zetten zoals vroeger.

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David Pinball Wizz
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Re: Game of Thrones - Stern

Bericht door David Pinball Wizz » 22 jul 2019, 08:45

Ik heb gevraagd aan Dwight om Stark te downtunen tot max 2 direwolves per spel,
om bij keuze targaryen ipv 3 levels gespot, 1 langer level te maken en om Lannister ietske te downtunen...


we gaan zien..
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Pascal
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Re: Game of Thrones - Stern

Bericht door Pascal » 22 jul 2019, 08:50

Misschien nog beter: een setting waarbij je zelf de direwolfs kan instellen. Ik zou zelfs 1 per spel nemen denk ik.

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David Pinball Wizz
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Re: Game of Thrones - Stern

Bericht door David Pinball Wizz » 23 jul 2019, 09:59

En Joachim, eerste feedback?

Taco: je score was met house Lannister?
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JoachimR
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Re: Game of Thrones - Stern

Bericht door JoachimR » 23 jul 2019, 11:22

David Pinball Wizz schreef:En Joachim, eerste feedback?
Nog geen tijd gehad om de nieuwe software erop te zetten :oops:
Hopelijk donderdag...

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Pascal
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Re: Game of Thrones - Stern

Bericht door Pascal » 23 jul 2019, 14:03

maandag komt er een nieuwe versie uit 1.37

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David Pinball Wizz
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Re: Game of Thrones - Stern

Bericht door David Pinball Wizz » 23 jul 2019, 14:35

1.37 is er al een stuk..

Setting om huizen te completen op upper pfd uit te schakelen
nerfing van lannister
Laatst gewijzigd door David Pinball Wizz op 23 jul 2019, 15:31, 1 keer totaal gewijzigd.
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Den Duze
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Real name: Dujardin Didier

Re: Game of Thrones - Stern

Bericht door Den Duze » 23 jul 2019, 15:27

Damn, dan had ik hem misschien overgenomen (en er de oude software opgezet :D )

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Q
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Re: Game of Thrones - Stern

Bericht door Q » 26 jul 2019, 20:15

Iemand iets gezien/gemerkt/gelezen van problemen na het updaten naar 1.36 (op een LE) ? Lijkt of mijn switch matrix deels fucked up is.
*** Q is good for you !! ***

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Q
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Re: Game of Thrones - Stern

Bericht door Q » 27 jul 2019, 11:56

Q schreef:Iemand iets gezien/gemerkt/gelezen van problemen na het updaten naar 1.36 (op een LE) ? Lijkt of mijn switch matrix deels fucked up is.
Ik was blijkbaar nog niet goed wakker... De code van een Pro op een LE zetten zorgt dus voor dergelijk rariteiten... :mrgreen:
*** Q is good for you !! ***

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fantomas
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Re: Game of Thrones - Stern

Bericht door fantomas » 27 jul 2019, 16:39

Das nog niets, ik ken iemand die de code van Iron Maiden op Batman 66 gezet heeft.

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